New Thoughts on Victory
At times I’ve been “accused” of being a theme-first designer. While this is true to some extent, it’s not the whole story. My philosophy is that (most) games need to evoke a strong theme and build on...
View ArticleEthics in Game Design
What are the ethical responsibilities of a game designer? That is the question which has been rattling around in my mind ever since a recent discussion in a recent episode of TGDRT regarding the...
View ArticleJuly 2013 AtG Update – Alpha & Resources
Hey all, fairly short update this time – news I’m sure many of you are rejoicing over! Alpha Testing The plan is to kick things off in late August or early September. I’ll be wrapping up a couple...
View ArticleThe Strategy of Playtesting
Hey all, just a short update on recent goings-on, plus a special a peek behind the curtain regarding how developers decide when to pull back said curtain. I know many of you are very eager to get your...
View ArticleTGDRT #58: Death in Games
Episode #58 is live! Jon, Dirk and David discuss the role of death in games. What is it for? How does it interact with narrative? What games has it been represented well and poorly in? And how can it...
View ArticleTGDRT #63: Theme (Plus, My Thoughts on Abstraction)
Episode #63 is live! Rob Daviau pays a visit for a discussion about theme. How much theme is enough? How much is TOO much? How do you actually translate theme into gameplay mechanics. And heck, what IS...
View ArticleAtG Update: February 2018
Hey all, Been a while since I’ve posted an update about the game here, although the plan is to do so from now on. To check out the past few game updates you can head over to the AtG Kickstarter page....
View ArticleAtG Update: March 2018 – Diplomacy
Hey all, in this update we’ll be taking a quick tour of the design for the new diplomacy system. In last month’s post I talked a lot about high-level design goals, but another important consideration...
View ArticleAtG Update: April 2018 – Playtest Thoughts
Hey all, This mid-month update will be dedicated to some of the general thoughts I’ve had while playtesting. It’s more or less a copy of my own notes, and should give you an idea of what sorts of...
View Articlev1.4 Diplomacy Design Plan
Hey all, I’ve decided to post my design plan for the diplomacy changes coming in v1.4 to give you an idea of what’s on the horizon. Diplomacy is a tricky feature which requires a lot of playtesting to...
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