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Channel: Design Thoughts – Jon Shafer on Design
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New Thoughts on Victory

At times I’ve been “accused” of being a theme-first designer. While this is true to some extent, it’s not the whole story. My philosophy is that (most) games need to evoke a strong theme and build on...

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Ethics in Game Design

What are the ethical responsibilities of a game designer? That is the question which has been rattling around in my mind ever since a recent discussion in a recent episode of TGDRT regarding the...

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July 2013 AtG Update – Alpha & Resources

Hey all, fairly short update this time – news I’m sure many of you are rejoicing over!   Alpha Testing The plan is to kick things off in late August or early September. I’ll be wrapping up a couple...

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The Strategy of Playtesting

Hey all, just a short update on recent goings-on, plus a special a peek behind the curtain regarding how developers decide when to pull back said curtain. I know many of you are very eager to get your...

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TGDRT #58: Death in Games

Episode #58 is live! Jon, Dirk and David discuss the role of death in games. What is it for? How does it interact with narrative? What games has it been represented well and poorly in? And how can it...

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TGDRT #63: Theme (Plus, My Thoughts on Abstraction)

Episode #63 is live! Rob Daviau pays a visit for a discussion about theme. How much theme is enough? How much is TOO much? How do you actually translate theme into gameplay mechanics. And heck, what IS...

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AtG Update: February 2018

Hey all, Been a while since I’ve posted an update about the game here, although the plan is to do so from now on. To check out the past few game updates you can head over to the AtG Kickstarter page....

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AtG Update: March 2018 – Diplomacy

Hey all, in this update we’ll be taking a quick tour of the design for the new diplomacy system. In last month’s post I talked a lot about high-level design goals, but another important consideration...

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AtG Update: April 2018 – Playtest Thoughts

Hey all, This mid-month update will be dedicated to some of the general thoughts I’ve had while playtesting. It’s more or less a copy of my own notes, and should give you an idea of what sorts of...

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v1.4 Diplomacy Design Plan

Hey all, I’ve decided to post my design plan for the diplomacy changes coming in v1.4 to give you an idea of what’s on the horizon. Diplomacy is a tricky feature which requires a lot of playtesting to...

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